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Level Design Exercise 2
For my Unreal Engine 5 first-person adventure game project, I designed and built a functional and visually cohesive level using block mesh tools, geometry brushes and provided assets. The level seamlessly blended interior and exterior environments while adhering to a post-apocalyptic creative vision which emphasized exploration, problem-solving and survival.
The gameplay featured a multi-stage flow with distinct areas and a Lock mechanic I implemented, which required players to locate specific items to activate levers for progression. To enhance the challenge and maintain engagement, I strategically placed Zombie AI enemies, ammo pickups, health pickups and obstacles within the level. This was done while leveraging provided assets like functional combat zones and data tables for collectibles, as well as a NavMesh Bounds Volume. Advanced lighting techniques, including Rect Lights, Spotlights, and Point Lights, were also implemented to reinforce the eerie atmosphere and ensure visual clarity.
This project highlights my ability to design immersive environments, integrate engaging mechanics, and utilize provided tools and assets to create a polished, balanced gameplay experience.