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Magical Mayhem

In the Magical Mayhem project, I developed a new gameplay mechanic by implementing a Teleport spell in Unreal Engine 5. This spell allowed players to aim and teleport to designated locations, offering an exciting and dynamic way to navigate through the environment. I also designed a pickup item which granted the Teleport spell. This was complete with a UI update that provided clear feedback and functionality for the player.

Additionally, I created a new level featuring three distinct gameplay zones, each crafted using modular assets and strategically placed spike traps to present unique challenges and obstacles. To further enhance the player experience, I integrated a health bar system to track player progress while balancing difficulty by adjusting the placement and frequency of the traps. I creatively modified assets throughout the design process, such as scaling and rotating objects, to introduce fresh gameplay challenges while maintaining visual consistency with the project’s overall aesthetic and requirements.

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