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Royal Odyssey
Royal Odyssey is a top-down space shooter inspired by the classic Shmup genre. Designed and developed entirely in Unity, the game showcases my ability to manage all aspects of game development, from concept to final implementation. As the sole Game Designer and Developer, I was responsible for crafting engaging combat mechanics, immersive sound design, intuitive UI/UX elements and captivating visuals to ensure a cohesive and polished player experience.
Utilizing Unity’s Visual Scripting and C# programming, I developed and optimized core gameplay features, focusing on smooth performance. Throughout the process, I managed the project timeline, scope, and marketing strategy to prepare for the game’s release on Steam. By balancing deadlines with high-quality standards, I ensured Royal Odyssey would offer a polished and memorable experience to it's audience. This project highlights some of my technical skills, project management skills and creative vision. Demonstrating my ability to independently bring a complete game to life.