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Stack-O-Bot Project
In the Stack-O-Bot project, I designed and prototyped a third-person adventure level in Unreal Engine 5, using the project’s base assets alongside custom landscapes, foliage, and additional resources from the Unreal Marketplace and Quixel Bridge. I created a detailed Game Design Document during it's development and iteratively refined gameplay elements based on feedback from multiple playtests. This helped to insure a balanced player experience and well-paced difficulty progression.
The level design incorporated meaningful choices and obstacles of increasing complexity. Encouraging players to use the available character actions, such as the jetpack, in creative ways to overcome challenges. By carefully designing these obstacles and providing rewarding solutions, I crafted a gameplay experience that offered players the freedom to approach the level in different ways. All to ultimately guide them toward achieving the defined win conditions.